The lure of treasures untold is often more than enough for adventurers to look past the lacking information. Little is known about the tomb, and even those searching for answers with the advantage of "legend lore" will likely find nothing more than hearsay and mystique surrounding this dank, terrifying place that time itself seems to have forgotten. As they delve into they mysterious, labyrinthine crypt deep beneath the earth, won't be able to even imagine what lies in wait. Created in Gary Gygax's original campaign, it's designed for players levels 10-14. "Tomb of Horrors" is the most horrific dungeon grind ever developed. Tales from the Yawning Portal: Tomb of Horrors Defeating this horrific shadow creature is no easy task, but carefully examining the book he escaped from and the accursed song affecting everyone gives all the clues needed for the party to triumph over the evil ear-worm threatening to drive them all mad. Trapped, the party will have no choice but to follow the clues and discover who unleashed Shemshime's curse upon the inhabitants and find a way to destroy him before they all lose their minds and die singing that wretched tune. Related: The Three Best Dungeons & Dragons Actual Play Shows That Aren't Critical Role After spending the night in the cellar, they wake up humming an uncanny tune that leads to their imprisonment until they can get to the bottom of it.
Set in the Firefly Cellar area, the players learn more about the bizarre "singing madness" that overtook the courier.
After unearthing a strange children's book in Candlekeep Library, the player's learn of its mysterious arrival 600 years earlier and the madness that struck the one who delivered it.